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Havok sdk 2012
Havok sdk 2012













Havok AI is available as part of Havok 6.5, which includes Havok's highly-acclaimed and industry-dominant software products and tools. By using Havok AI, developers will dramatically improve the performance of their AI runtime systems and save significant time in production and development, driving down costs while helping developers raise the bar for their gaming audience. It provides a focused set of services and technologies that help enable plausible, engaging and creative in-game characters as well as delivering significant productivity gains during production." Havok AI is architected from the ground up to deal with the sheer scale of characters and dynamics of cutting-edge games of today and tomorrow. "As the solutions provider of choice for the game development industry featured in over 200 games to date, Havok continues to engineer new software and tools that address key challenges currently unmet in the gaming industry, making Havok the ultimate one-stop shop for development." David Coghlan, Vice President of Development for Havok said, "Havok has an unparalleled reputation for delivering robust, optimized, cross-platform solutions to our customers, and Havok AI represents a natural extension of our portfolio of run-time technologies.

havok sdk 2012

"With the addition of Havok AI, the company continues to expand its broad product portfolio," said David O'Meara, Managing Director of Havok.

  • Out-of-the-box integration with Havok Physics, Havok Destruction, Havok Animation, and Havok Behavior.
  • Characters predict the movement of obstacles and adapt accordingly, moving plausibly through the complex and often congested situations that arise when environments become dynamic.
  • Advanced predictive local steering module that complements the dynamic pathfinding capabilities.
  • The product includes a hierarchical pathfinder which is multithreaded and platform optimized for all of the key gaming platforms.

    havok sdk 2012 havok sdk 2012

    Fully extensible and customizable pathfinding solution.Its unique, innovative solution handles thousands of moving obstacles in real-time with high fidelity. As opposed to being a static pathfinding solution with an additional layered dynamic avoidance technology, Havok AI is built from the ground up to work with dynamic environments. Optimal nav meshes are generated in seconds from complex game levels of hundreds of thousands of triangles allowing for rapid iteration on level content. A highly optimized and robust automatic nav mesh generator.Now available, Havok AI meets the pathfinding challenge with its new platform-optimized SDK that features: As today's games become more complex and dynamic, finding plausible solutions to pathfinding is increasingly difficult, time-consuming and costly. In game development, pathfinding is a technology used to allow game characters to navigate through their environment.















    Havok sdk 2012